Some progress.
Read: http://blog.reonyx.com
Project Ostium
19 posts
• Page 2 of 2 • 1, 2
Re: Project OstiumSome progress.
Read: http://blog.reonyx.com
Re: Project OstiumSVN is up. I'm hosting it on sourceforge instead.
More info: http://blog.reonyx.com
Re: Project Ostiumhttp://www.youtube.com/watch?v=UZVBZn9NKCU
![]() ![]() ![]() Features: * Load a single animated model and a texture (multiple models will be supported in the near future) * Set the model’s attribute (position, rotation, scale) * Enable/Disable lighting effect and transparency on texture * Load terrain height map, texture and detail map * Terrain attribute * Movable camera with lock/unlock function * Reset camera view * Shortcut keys * Show debug informations (wireframe, bounding box, skeleton) * On/Off grid plane ![]() ![]() I will release this as open source when it reaches version 1.0 stable.
Re: Project OstiumWow... from the screenshot, it's not too hard to build up the game. Is that the tool that you created urself?
Re: Project Ostium
yeap
Re: Project OstiumIt's been a while!
The project has been growing slowly since i'm doing it during my spare time I took it for IPCC 2010 game competition but sadly I didn't win anything but I was lucky enough to enter the finalist. I compiled the game demo and sent it to the judges, it looks like this in real-time: http://blog.zhieng.com/wp-content/uploads/2010/07/1.jpg http://blog.zhieng.com/wp-content/uploads/2010/07/2.jpg I also gave a presentation about my game at cyber jaya ![]() ![]() ![]() great experience, though. by the way this is the level editor that i made for the game http://zhieng.com/portfolio/images/soft ... pha2_1.jpg much easier for me to create levels.
19 posts
• Page 2 of 2 • 1, 2
Who is onlineUsers browsing this forum: No registered users and 1 guest |
||||
![]() |